
using System.Collections.Generic;
using UnityEngine;

public abstract class GameAction 
{
    public List<GameAction> PreReactions { get; private set; } = new();//事情前
    public List<GameAction> PreformReactions { get; private set; } = new();//事情中
    public List<GameAction> PostReactions { get; private set; } = new();//事情后

}
